Tag: video gaming
Epic Games buys photogrammetry software maker Capturing Reality
Epic Games is quickly becoming a more dominant force in gaming infrastructure M&A after a string of recent purchases made to bulk up their Unreal Engine developer suite. Today, the company announced that they’ve brought on the team from photogrammetry studio Capturing Reality to help the company improve how it…
Read MoreHow Roblox’s creator accelerator helps the gaming giant build new platform opportunities
As Roblox eyes what could be a historic debut on public markets in the coming months, investors who have valued the company at $29.5 billion are certainly eyeing the gaming company’s dedicated and youthful user base, but it’s the 7 million active creators and developers on the Roblox platform that…
Read MoreChinese esports player VSPN closes $60M Series B+ round to boost its international strategy
Esports “total solutions provider” VSPN (Versus Programming Network) has closed a $60 million Series B+ funding round, joined by Prospect Avenue Capital (PAC), Guotai Junan International and Nan Fung Group. VSPN facilitates esports competitions in China, which is a massive industry and has expanded into related areas such as esports…
Read MoreNintendo buys Canadian game studio in rare acquisition
While gaming giants Sony and Microsoft have made M&A a critical part of their strategic growth plans, Nintendo has always seemed to be more reluctant to bring outside talent into the fold of its video game empire. Today, the company announced that it will be acquiring the developer behind Luigi’s…
Read MoreHow Niantic evolved Pokémon GO for the year no one could go anywhere
Pokémon GO was created to encourage players to explore the world while coordinating impromptu large group gatherings — activities we’ve all been encouraged to avoid since the pandemic began. And yet, analysts estimate that 2020 was Pokémon GO’s highest-earning year yet. By twisting some knobs and tweaking variables, Pokémon GO…
Read MoreGaming rules the entertainment industry, so why aren’t investors showing up?
As gaming’s popularity reaches epic heights, venture investors’ activity in the industry doesn’t seem to equate with the overall size of the games market. Spurred by an unreal year where traditional entertainment has been upended by the COVID-19 pandemic and consumers find unity in virtual worlds like Animal Crossing and…
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