Tag: video games
Here’s the cream of the crop from the Day of the Devs Game Awards stream
Day of the Devs is awesome. It’s a showcase that pops up a few times a year to promote promising, in-progress indie games, irrespective of publisher, genre, budget, visual style or release window. It’s curated by the folks at Double Fine and iam8bit, and they’ve been hosting Day of the…
Read MoreGTA 6, The Game Awards and the great indie debate | This week’s gaming news
After a slow month in the world of video game marketing, things are starting to pick up. The past week has given us a first look at the new Fallout TV show, a few release dates and a trailer for a little game called Grand Theft Auto VI — and…
Read MoreThe Game Awards raises an old question: What does indie mean?
The Game Awards got it wrong this year. One of the titles nominated for Best Independent Game, Dave the Diver, was produced by Nexon, one of the largest video game studios in South Korea. No matter how hard you squint, it is not indie. Dave the Diver is an excellent…
Read MoreAlan Wake II is great, but it doesn’t need guns
Alan Wake II is a fantastic game. It tells a twisted, serpentine story of paranormal murder, shifting realities and demonic possession, with two brooding investigators at its core. Developers at Remedy Entertainment are masters of mood and Alan Wake II is their latest showpiece, highlighting the studio’s eye for psychedelic…
Read MoreGhostrunner 2 is brutally punishing, but it feels too good to give up on
Time comes for us all. There's no escape from getting older and the inevitability of our bodies and minds slowing down. For many of us, that might mean having to re-examine how we tackle games, especially those that demand quick reactions. That thought has been at the forefront as I've…
Read MoreMarvel’s Spider-Man 2 review: The rare game that’s both bigger and better
For my money, web-swinging around New York City in Marvel’s Spider-Man is perhaps the singular best game mechanic I’ve come across in the last decade or so. It feels so incredibly right, and almost everything else in that game is built off it. I never really wanted to use fast-travel…
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