Scavengers Reign is a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Nidus is also a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Their approaches and styles are different, but the underlying themes share a connection — and an artist. Caleb Wood is an animator and now game developer who worked as a concept artist on Max’s sci-fi show while simultaneously solo-developing his recently released arcade bullet hell game.
Nidus turns a beautiful ecosystem into a frantic shooter


Having begun his animation career 15 years ago, Wood decided that he wanted to figure out game development in 2020. Nidus was meant to be something simple that he could use to teach himself programming. “But because I’m able to produce some pretty good art quality,” he says, “I felt like I had to at least try marketing and see what I could accomplish.”
In Nidus, players simultaneously control a flower and a wasp in a symbiotic relationship, as they struggle against all manner of strange insects and critters in their wider ecosystem. Wood draws parallels to the symbiosis in Scavenger’s Reign, where dozens of strange alien creatures live in tenuous, dangerous harmony. In some moments, the humans who crash land there also figure out how to coexist with the nature around them, to varying degrees of success.
But he calls these parallels “autonomous” — he says he wasn’t deliberately planning much about them as he worked on each project. “I definitely gravitate towards natural themes and that sort of thing,” he says. “[But] the only thoughts going in my head [for Nidus] were that I wanna use these creatures and bugs and even the background as a canvas for looping animation.”
Much of Wood’s professional experience is in creating these looping animations. Nidus specifically draws a lineage from some of his earlier short films, like 2015’s TOTEM. Here, animations build up from intricate details, becoming more complex over time, and it’s easy to see it as another example of both the natural themes and the fluid, repetitive style present in Nidus.
During development these kinds of animations became increasingly influential on the game overall. Woods began to create “weaving loops” in specific areas, such as insect shells. “It was a way of putting more and more information into a small piece of animation,” he says. And as these animations became increasingly detailed, he began to realize that overwhelming the player’s attention was ultimately going to become a part of the game’s difficulty.
“Because the game was slowly becoming about splitting the players’ ability to focus, I just decided, ‘Okay, what if I lean into that and make everything absolutely overwhelming and hard to look at?’” Wood says. Combined with the neon colors and simultaneous control of two characters, Nidus is frenetic. (Perhaps more frenetic than intended — Wood says that he might not make design choices like the twin controls again, calling it “not super accessible.”)
By contrast, Scavengers Reign has a much more stripped-back art style. “It’s like you’re playing with geometric shapes whenever you’re designing,” says Wood of his work on the creature designs. It was “refreshing,” he says, to switch back and forth between the two projects.
Both animation for TV and games felt similar in that he was trying to create solutions to restrictions. On Scavengers, Wood would get requests from the show’s co-creator and art director Charles Huettner to fill a certain narrative function. In Nidus, the art would need to fit in with the game. “Whenever I’d work on creature designs for the show, it would clear my mind to go back into the mess of Nidus,” Wood says, and vice versa to get back to the reduced designs of Scavengers Reign.
He also says that working on a team for Scavengers meant things were simpler for him personally. “You’re just focusing on your small part that is going to serve a larger purpose,” he says. Working solo, making one design choice also meant dealing with all the knock-on effects. Changing an enemy’s weak spot, for example, isn’t just editing the art, but also everything further down the line of dominos — code, game design, and so on. “That spirals out of control real quick,” says Wood.
Wood isn’t sure exactly what’s next, but he would like to keep making games — in a team, if possible. Although he says Nidus was useful to give himself a rounded understanding of all the different parts of game development, he says it would be “amazing” to get a dedicated programmer. But whatever his next project ends up being, given his existing body of work, it’s fair to say there’s a good chance it’ll involve strange creatures and the ways they coexist.
Scavengers Reign is a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Nidus is also a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Their approaches and styles are different, but the underlying themes share a connection — and an artist. Caleb Wood is an animator and now…
Recent Posts
- More reports claim 2024 was the worst year for ransomware attacks yet
- Google’s Pixel 7 Pro is on sale for just $199.99 (update: sold out)
- Zapier tells customers their data may have been accessed
- Google’s Chrome extension cull hits more uBlock Origin users
- Fortifying the UK’s energy sector: The cybersecurity imperative in an AI-driven future
Archives
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010