‘Metroid Dread’ reminded me why Metroid is an essential series

Nintendo occasionally milks some of its big franchises, but Metroid is generally not one of them. In fact, Metroid Dread is the first all-new game in the series since the divisive Metroid:Other M arrived in 2010. As the fifth mainline, side-scrolling game in the series, Dread has a lot to live up to. And while it’s not a total reinvention of the franchise, like Metroid Prime was 19 years ago, it also does a great job of avoiding the pitfall of feeling like a retread, an issue that occasionally plagues Nintendo’s other flagship franchises.
If you’ve played any of the previous side-scrolling Metroid games, Dread will be familiar. As usual, Samus Aran loses all her powers and needs to escape an underworld maze, fighting baddies and retrieving power-ups that let you explore new sections (or old parts of the map you couldn’t get through before).
That’s a well-trodden path, but Nintendo flipped things this time with the E.M.M.I. encounters, terrifying robotic enemies that stalk you through specific parts of the map. They can’t be killed until you explore their area to find a weapon power-up that puts you on equal footing. At first, I was worried that these encounters would be too frequent, or too hard to escape, but developer MercurySteam did an excellent job balancing out the E.M.M.I. areas. Escaping from the dreaded robots by leaving the zones they patrol isn’t too tough, and you don’t have to spend so long in their areas that the whole game devolves into stealth tension.
On the other hand, if you get caught by an E.M.M.I., that’s pretty much it. You have one chance to block their lethal attack, and I’ve only done it right once. I’ve probably gotten caught several dozen times and have never made it out alive. Fortunately, the game just resets you to the door entering the E.M.M.I. zone if you fail, so you won’t lose much progress.
Meanwhile, I’ve had a blast exploring the dank tunnels and caverns that make up the world of Dread. As with most Nintendo games, the atmosphere and art style are top-notch, even if Dread doesn’t hold a candle to the more technologically advanced titles on the Xbox Series X or PS5. When I play a game that is this well-designed and thoughtful about what it does with the technology available to it, I don’t worry about counting pixels. That said, it also looks extremely impressive docked to my 4K TV.
Most of the gameplay hallmarks of Metroid titles are here, including power-ups like charged shots, the morph ball, the missile cannon and plenty of other returning favorites. But there’s enough new here, like the grapple beam and screw attack, to keep the game feeling fresh.
Maybe for people who have obsessively played the Metroid series before, Dread will feel like more of a retread. But while I’m familiar with the core components of these games, the first-person Metroid Prime is the game I know the best — I never beat the original game, or the highly-regarded Super Metroid on the Super NES. If you’re like me, don’t let that stop you from trying Metroid Dread. There’s a reason so-called Metroidvania games are still popular.
And if you haven’t tried one before, getting the newest installment in the series that helped define the genre is a great way to get your feet wet. Most importantly, it doesn’t feel like MercurySteam and Nintendo just checked the boxes for this game. Indeed, the skill that MercurySteam brought to Samus Returns (a remake of 1991’s Metroid II: Return of Samus for the Game Boy) is on display here; Nintendo definitely picked the right developer to make the first mainline Metroid game since 2002. It’s an inspired addition to a series that already has an impressive legacy. Just don’t get cocky — run like hell if an E.M.M.I. tracks you down.
Nintendo occasionally milks some of its big franchises, but Metroid is generally not one of them. In fact, Metroid Dread is the first all-new game in the series since the divisive Metroid:Other M arrived in 2010. As the fifth mainline, side-scrolling game in the series, Dread has a lot to…
Recent Posts
- FTC Chair praises Justice Thomas as ‘the most important judge of the last 100 years’ for Black History Month
- HP acquires Humane AI assets and the AI pin may suffer a humane death
- HP acquires Humane Ai and gives the AI pin a humane death
- DOGE can keep accessing government data for now, judge rules
- Humane’s AI Pin: all the news about the dead AI-powered wearable
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010