Masahiro Sakurai on the future of Smash: ‘I’ve been doing too much of the work myself’


Super Smash Bros. Ultimate is finally complete. After launching in 2018 with a roster that included every single character from the series’ long history, it has since been steadily updated with new fighters, culminating in the addition of Sora from Kingdom Hearts in October. The game’s last major update came on December 1st.
Three years and countless charming video presentations later, series creator Masahiro Sakurai — an infamous workaholic — seems to finally be taking it easy. “I have more free time now than I’ve probably ever had since I started working in game development,” he tells The Verge over email. That career has been tightly intertwined with Smash, a series he has not only led but also been a key developer on for more than two decades. “I have no regrets because Super Smash Bros. is like none other,” he says of his time working on the series.
With development on Ultimate wrapping up, there’s been much discussion on the future of the franchise — and particularly whether Sakurai would still be involved. I had the chance to ask the director a few questions over email, and we talked about working on new fighters, taking time off, and where Smash Bros. goes from here.
This interview has been lightly edited for length and clarity.
When the game was first announced at E3 2018, you told me how daunting the prospect of creating such a large roster was. How did the post-launch development, and adding all of these new fighters, compare to that initial development process?
You may have already noticed, but DLC fighters tend to be more uniquely made compared to standard fighters on the roster. Some sort of new in-game system is implemented, their Final Smash is accompanied by a visual sequence, they have a relatively elaborate stage setup and guests, and their battle tactics and in-game systems clearly set them apart from other existing fighters.
Fans are paying extra for these additional characters, so we tell ourselves that we need to strive and do our best to deliver content that is more than worthy. Given that, adding one piece of DLC fighter and their accompanying stages, music, and other content proved to be a greater challenge than adding one piece of content in the base game.
Now that it’s finished, how does the final product compare to what you originally envisioned for the game? Are there elements you are particularly proud of?
We envision the finished product and aim for that as we work on the game, so where we landed is certainly not too far from that initial vision. Even so, I feel that there are still some shortcomings, which I took as lessons learned. I have a feeling the notion of “being proud of” differs between Japanese and English, but I do not wish to boast about what we have accomplished with this project.
After working on it for so long, was it hard to finally step away from the game? What was it like when you realized work was complete?
I knew that as long as we continued to work diligently, it would come to an end one day. This was a large-scale project that spanned many years, but even for a project like this, we still apply the same amount of effort to each step as with any other project.
Have you managed to take any time off since Sora launched? What does a break for you look like (aside from riding horses)?
Usually, I like to go on drives. I have more free time now than I’ve probably ever had since I started working in game development, so I occasionally go on short trips, overnight or just a day trip. My itinerary gets fairly packed since I like to make stops here and there. Also, it is fortunate that the COVID-19 situation in Japan has improved.
Do you ever have regrets about not being able to work on projects outside of Smash over the last few years?
I do sometimes look back and think about the fact that there may have been other opportunities had I not been working on Super Smash Bros. However, I have no regrets because Super Smash Bros. is like none other, and this was an opportunity that I could not have gained with any other project.
What would convince you to come back to make another Smash? Do you think, if you did return, your role would be different or reduced?
I think we’ve reached the limit, at least in terms of volume of content and fighters. Basically, if I were to have the opportunity to work on another Super Smash Bros. game, that means we would have to shrink the roster, but we need to think about whether fans would be pleased about that.
Also, I’ve been doing too much of the work myself, so I’d need to resolve that, too. The current Super Smash Bros. has too much of my personality poured into it. In order for a long-time series to continue thriving today, we need to think about eliminating the series’ dependence on just one person’s vision.
Of course, this is the way it is now because we weren’t successful in splitting the vision between multiple people before. This would be a challenge for the future and something that needs to be discussed with Nintendo, if there were to be a next installment in the Super Smash Bros. series.
Super Smash Bros. Ultimate is finally complete. After launching in 2018 with a roster that included every single character from the series’ long history, it has since been steadily updated with new fighters, culminating in the addition of Sora from Kingdom Hearts in October. The game’s last major update came…
Recent Posts
- Elon Musk says Grok 2 is going open source as he rolls out Grok 3 for Premium+ X subscribers only
- FTC Chair praises Justice Thomas as ‘the most important judge of the last 100 years’ for Black History Month
- HP acquires Humane AI assets and the AI pin will suffer a humane death
- HP acquires Humane AI assets and the AI pin may suffer a humane death
- HP acquires Humane Ai and gives the AI pin a humane death
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010