In Infinity Nikki, photo mode achieves its ultimate form

Infinity Nikki is my favorite new release of 2024. It's a cotton candy confection of an open-world game that offers a lot more depth and variety than I expected to find. I enjoy the fabulous wardrobe, the low-key puzzles and the charming side quests. But the most surprising thing about Infinity Nikki was something that I've been ignoring in games for years: the photo mode.
I didn't expect this to become a highlight of the Infinity Nikki experience. In fact, when it came up in the long sequence of tutorials during my first session, my initial reaction was, "Oh good, something I can forget about."
Photo mode has become a standard feature in single-player AAA games over the past decade. For those unfamiliar, this feature pauses the gameplay to let you pose your protagonist like an action figure, making them mug with a silly expression or hold up a peace sign. You can slap on a filter or make minute adjustments to the focus, aperture and other details to capture a striking image.
Over the years, I've seen people capture Nathan Drake, Ellie and Joel, Aloy and many others striking heroic or hilarious poses. I appreciate those images when they cross my social feeds. And as game graphics become ever more photo-realistic, it makes sense that studios want to give players tools to capture beautiful moments when they happen. But every time I've played a game with a photo mode, I've found that after I take the one picture required by the tutorial, I never open the camera again.
My issue isn't that these games aren't gorgeous enough to warrant documenting. It's that when I'm in the middle of playing something like The Last of Us, it doesn't occur to me to stop for a snap because I'm so focused on the other gameplay mechanics and goals. Sure, there might be some calmer moments to breathe, but running for your life in a post-apocalyptic wasteland just isn't a time for casually browsing filters. And in other games, taking pics simply doesn't feel like an activity the character would do. Come on, there's no way Kratos would ever take a selfie.
Like all its predecessors, Infinity Nikki is a beautiful game. Miraland comprises picturesque towns and charming landscapes, equally lovely in their sweeping vistas and hidden nooks. Everywhere you look are tons of carefully constructed little interactions that serve no purpose other than encouraging you to stage a cute image. You press a button to take a hot air balloon ride or to blow bubbles at a cafe table. It's a step up from most implementations, where the most you might be able to do is sit on a chair or bench.
What fully hooked me on becoming a shutterbug, though, is a system where players are prompted to take pictures of notable locations around Miraland. The first time I found one, it was a lush green grotto where I directed Nikki to sit on a log by an underground lake. It was a pretty spot, sure, but what most delighted me was that my outfit matched the setting perfectly. So I didn't just grab a photo and move on to a more important task. Taking the time to look great is the most important task.
There's no single style point of view in Infinity Nikki. A few special ensembles offer contextual in-game abilities, but most pieces are there just so you can look exactly how you want. Nikki can be an absurd anime character from fantasy land in tulle and sparkles. Or she can look exactly like someone you might see streaming the game on Twitch or TikTok in an oversized hoodie. Or she can pair a top hat with jean shorts and thigh-high knit boots if you want. (And yes, I did want.)
This game knows you're there at least partly to play dress-up. It also knows that the obvious thing to do when you play dress-up is to immortalize your best fits with a photo shoot. That's why Infinity Nikki's photo mode feels not just enjoyable, but essential. It's a core part of the game loop. When I assemble a new outfit, I want to find a good setting to snap a pic. When I stumble on a striking location, I think about which poses will best showcase it.
Most of the time, cameras and photo modes do little to enhance my love of a game. They're the metaphorical cherry on top of the sundae. With Infinity Nikki, though, the photo mode is the ice cream. And it is delicious.
This article originally appeared on Engadget at https://www.engadget.com/gaming/in-infinity-nikki-photo-mode-achieves-its-ultimate-form-133033817.html?src=rss
Infinity Nikki is my favorite new release of 2024. It's a cotton candy confection of an open-world game that offers a lot more depth and variety than I expected to find. I enjoy the fabulous wardrobe, the low-key puzzles and the charming side quests. But the most surprising thing about…
Recent Posts
- Netflix reportedly suffers huge Stranger Things season 5 leak as launch date, release schedule, and plot details emerge online for the popular show’s final chapter
- Vimeo CEO Philip Moyer is betting on the human touch — and AI
- US government warns this popular CMS software has a worrying security flaw
- Apple’s iPhone 17 lineup is looking a little Pixelated
- What’s the deal with all these airplane crashes?
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010