EA’s patent pledge is just the beginning in improving video game accessibility A screen showing off cover images for Titanfall 2, Battlefield V and The Sims 4 as well as other EA games.


The patenting of video game technologies and features has always been a tricky subject; many believe the practice stifles creativity, while others say it’s necessary to ensure developers don’t have their hard work stolen.
Gaming giant EA has been criticized for patenting its technologies and game features in the past, but now it might be winning back some support.
The company has announced a ‘patent pledge’, promising that it won’t sue any developers that want to use its accessibility-related patents in their own games. This includes patents that can make games more visible for those with vision impairments, and allow players to listen to personalized music based on their hearing capabilities and even EA’s patent for its ping system used in Apex Legends (which allows players to quickly highlight areas, items, and players without communicating over a mic).
While the pledge only covers five patents right now, EA has also stated that additional patents could be added to the program later.
If this pledge is honored unconditionally, it could have enormous benefits for developers and gamers alike. But EA’s initiative is only the beginning, and we’d like to see more both from it and from other companies in the future.
Opinion: EA’s patent pledge is just the beginning
EA has argued that its approach to patenting benefits everyone, with executive vice president of Positive Play, commercial and marketing Chris Bruzzo telling GamesIndustry.biz that its patent documents offer “great detail around how the technology works, why it works the way it does, what it means to incorporate it in a way so that it works effectively in your games”.
However, others see this pledge as just a promise which EA could renege on at any time; one day it could simply change its tune and start taking legal action against other companies for using its technology. These detractors argue that the company should instead let its patents expire (for example by not paying its renewal fees) and allow them to enter the public domain early, guaranteeing legal security to developers who use the technology.
However, while it’s understandable that some will be skeptical of EA’s intentions, we hope that its patent pledge inspires other companies to take a similar approach – and go even further. Naughty Dog was heavily praised for the features it implemented in The Last of Us Part 2 in order to make that game as accessible as possible; imagine if it made its research and tech publicly available so that more developers could follow suit.
If more big gaming brands adopted EA’s approach it would be particularly beneficial for smaller indie studios, who may not have the resources to create their own accessibility features from scratch. By using the features detailed in EA and other company’s patent patents, indie developers can much more easily accommodate players with different needs.
It doesn’t just have to stop with virtual technology either – Xbox, for example, could allow other manufacturers to produce a version of its adaptive controller. Third-party creations may make the tech more affordable and could bring the controller to new platforms like PlayStation.
EA’s patent pledge opens the way for others to help make gaming a more inclusive experience for everyone, no matter their needs. We’ll have to wait and see how the gaming industry reacts to the company’s bold initiative, but hopefully even more accessibility patents will become free to use in the future.
The patenting of video game technologies and features has always been a tricky subject; many believe the practice stifles creativity, while others say it’s necessary to ensure developers don’t have their hard work stolen. Gaming giant EA has been criticized for patenting its technologies and game features in the past,…
Recent Posts
- Nvidia’s BlueField-3 SuperNIC morphs into a special self-hosted storage powerhouse with an 80GBps memory boost and PCIe-ready architecture
- 8BitDo’s Ultimate 2 controller gets an upgrade to next-generation anti-drift sticks
- Framework’s first tiny Desktop beautifully straddles the line between cute and badass
- Samsung Galaxy Z Fold 7 unofficial renders tease a slimmer design and a bigger, hidden-in-plain-sight upgrade
- Netflix drops an uneasy new teaser for You season 5, and I can’t help but laugh as killer Casanova Joe calls himself ‘the luckiest guy in New York’
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010