Category: superawesome

Recap: Roblox, SuperAwesome and Fingerprint execs discuss kids’ media

Consumption of all types of kids-focused digital media has soared with a large portion of the world’s children home from school right now. At all times of day, children are playing games, watching shows and using edtech tools — often in a social context with friends online.This only accelerates the…

Read More

TechCrunch Live: Join execs from Roblox, SuperAwesome, and Fingerprint tomorrow at 11:15am PDT to discuss kids media

With large majorities of all children (70% in the U.S. and U.K.) staying home from school during the COVID-19 crisis, use of digital media properties popular with kids has soared. Screen time among kids in the U.S. is up 50% according to research by SuperAwesome. This adds momentum to a…

Read More

Investors and startups are seeking ways to entertain and protect kids online

As streaming services like HBO Max, Netflix and Disney+ plus vie for subscription dollars and YouTube, Xumo, Kanopy, Tubi TV, Vudu and Pluto TV try to take more ad revenue from traditional television, entertainment for kids — and the tech tools that manage their screen time — are becoming more…

Read More

Kidtech startup SuperAwesome raises $17M, with strategic investment from Microsoft’s M12 venture fund

Kidtech startup SuperAwesome has raised an additional $17 million in funding, which includes a new strategic investment from Microsoft’s venture fund, M12. Others participating in the round include existing investors, Mayfair Equity, Hoxton Ventures, and Ibis, along with other angels. To date, SuperAwesome has raised $37 million in outside investment.…

Read More