Assassin’s Creed Shadows preview: a few steps in the right direction

Things aren’t exactly going swimmingly at Ubisoft right now. The publisher had a rough 2024, with Star Wars Outlaws failing to meet sales expectations and word of XDefiant’s demise coming around six months after the tactical shooter debuted. Skull and Bones finally arrived too, but it was a bit of a damp squib.
Amid rumors of the company being sold or spinning out some of its assets into a joint venture with Tencent, Ubisoft really needs a win. It’s not going to have a better chance to do that anytime soon than with Assassin’s Creed Shadows. After a couple of delays, the latest entry in the company’s flagship series is set to arrive on March 20.
After a few hours with AC Shadows, there are positive signs. The game at least looks and plays well enough for what Ubisoft needs it to be, with the company skirting the line between playing things extremely safe and trying something different.
After the successes of AC Origins, Odyssey and Valhalla (as well as the enjoyably smaller-scale Mirage), Shadows marks new territory for Assassin’s Creed to a certain degree. It’s the first game in the series that directly feeds into the Animus Hub project (formerly known as Infinity).
Before you swan dive into Assassin’s Creed Shadows, you’ll enter the Animus Hub. From here, you’ll be able to access various Assassin’s Creed games (Shadows and the previous four mainline entries) from the memory section. They’re placed on an easy to navigate timeline.
The anomaly section of the hub includes missions for Shadows, which will offer exclusive rewards like weapons and gear. You can tweak your characters’ loadout from the exchange section and explore the stories of modern AC games through the vault.
The Animus Hub will expand in the years to come as Ubisoft releases more games. This is an ambitious project that aims to tie the series together. It had been reported that the company would try to turn the series into a live-service project with the Animus Hub, and we’re seeing glimpses of that with those missions. There’s not a ton to it as things stand, but Ubisoft clearly has grand ambitions here.
Shadows brings the action to a long-awaited frontier for Assassin’s Creed: 16th century Japan. The other big twist this time around is that you can swap between two characters. Various points in the story will see you choose to play as either Yasuke or Naoe and, at least in the open-world, you’ll be able to switch between them on the fly. Swapping can come in handy when one character is wanted by enemies, since the other can remain anonymous.
Yasuke is the tank of the two, with the ability to ram though certain doors while sprinting. He can take advantage of ranged weapons such as guns and bows, so some players might want to use him to pick off a few enemies from afar at the start of a mission. He can knock baddies around using his kanabō war club as well.
Naoe plays more like a traditional Assassin’s Creed hero. She is far more agile and her parkour skills are on point. The shinobi can quickly clamber up the sides of buildings and she has a grappling hook to help her reach higher parts of structures and swing across gaps. In direct combat, Naoe can spin kick an enemy in the teeth, or flip behind them to slit their throat.
Perhaps most importantly (at least from what I’ve seen of the game), Naoe is the only one of the duo to have the classic hidden blade. Yasuke can still sneak up on an opponent to eliminate them with a single button press, but his “brutal assassination” sees him ram his sword through an enemy and lift them skywards. Not exactly subtle.
Switching between Naoe and Yasuke is almost as seamless as it is to swap between, say, Peter and Miles in Marvel’s Spider-Man 2. The latter requires a couple of quick in-game actions, and the action swiftly moves to the other Spider-Man. In Assassin’s Creed Shadows, swapping characters means going into the menu, holding a button and waiting just a couple of seconds for the other hero to replace them.
There’s no immediate character swapping in the prologue, however, which is one of the two sections I played. Unsurprisingly, this acts as an intro to the story and how to actually play the game.
In a first for Assassin’s Creed, one of the playable characters actually existed in real-life. It won’t take players long to learn how Yasuke, a Black African man, came to be a samurai. After a brief lore drop, we skip ahead six months to a battle sequence. It’s an effective way to start getting to grips with what Yasuke can do, including special attacks like a dashing sword slash.
Once his brief action sequence comes to an end, we rewind to earlier in the night and Naoe’s introduction. After an important box (the contents of which remain a mystery) is stolen, she heads out to retrieve it from a compound. This short mission highlights some of the stealth features.
One of the cooler additions to this game is the ability to take out light sources at night to create ad-hoc hiding spots in the shadows. Naoe can snuff out candles and destroy lamps from afar using a kunai or shuriken. That may not be needed depending on the terrain (and difficulty level) and how quickly you can hotfoot it over rooftops when you’re spotted.
The second section I played was an investigation mission. I had to get to the bottom of a mystery by completing some tasks and gathering information. All of this led to the inevitable but enjoyable boss fight and a satisfying resolution to the quest.
The structure of Assassin’s Creed Shadows will lend itself to multiple playthroughs for those who really dig it. I spent most of my preview as Naoe, but I’m interested to see how different things are playing as Yasuke. There are dialogue options throughout the game but there’s a canon mode that will eliminate these choices and present you with the canonical story. Players might also be inclined to switch the dialogue languages to Japanese and Portuguese for deeper immersion after beating the game in their native tongue.
Some of the gameplay changes Ubisoft implemented this time really shake things up. The eagle vision ability now enables Naoe to locate and tag enemies through walls. Her smoke bombs and distraction-causing bells come in useful when there are too many enemies for her to battle head on. Both characters can lie prone as well, which offers up more opportunities for hiding and sneaking.
I quickly tried a couple of the side activities, such as the peaceful act of sneaking up on animals in certain situations to sketch them. In terms of slowing things down for a smidge of tranquility, this feels a little akin to the haiku composition sequences in Ghost of Tsushima (of note, that game’s sequel, Ghost of Yōtei is slated for a 2025 release and could provide competition for Assassin’s Creed Shadows.)
It wasn’t totally clear based on what I’ve seen, but it does feel as though Ubisoft has cut down on much of the cruft that typically populates Assassin’s Creed maps, which would help this game feel less overwhelming. Climbing up to a viewpoint and synchronizing only reveals important locations, rather than everything worth seeing in the area. The company pulled back on the map bloat a bit in Mirage, so it may have taken some positive lessons from that approach.
Add all of this up and I came away from the session feeling just on the right side of satisfied. The game seems absolutely fine. It’s just about what you’d expect from an Assassin’s Creed game these days, but with enough tweaks, new wrinkles and quality-of-life updates to make it compelling enough. It feels like a decent entry point into the series while still holding enough interest for long-term fans. For what it’s worth, I’m ready to play more, as someone who finished Assassin’s Creed Mirage but dropped off of Valhalla after about 10 hours.
I’m looking forward to playing more of Assassin’s Creed Shadows and seeing, for instance, how the weather system switches things up. Lakes freeze over in winter, removing the ability to swim or hide underwater. Icicles can be used as a distraction as well. I didn’t get around to trying out the spy recruitment system, which can seemingly come in useful during investigations.
Assassin’s Creed Shadows inherently has a leg up on many other Ubisoft games given the popularity of the series. It already seemed poised to do well, but it appears to be in a good enough shape to become a success. If so, this could help Ubisoft finally redirect its ship away from the rocks.
Assassin’s Creed Shadows will hit PS5, Xbox Series X/S, Windows, Mac (and eventually iPad), Ubisoft+ and Amazon Luna on March 20.
This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-shadows-preview-a-few-steps-in-the-right-direction-170028415.html?src=rss
Things aren’t exactly going swimmingly at Ubisoft right now. The publisher had a rough 2024, with Star Wars Outlaws failing to meet sales expectations and word of XDefiant’s demise coming around six months after the tactical shooter debuted. Skull and Bones finally arrived too, but it was a bit of…
Recent Posts
- Die in the Dungeon will keep you busy until Slay the Spire 2
- Sana Grain Mill Review: Makes Specialty Flours a Piece of Cake
- I tested an ultra-cheap Dolby Atmos soundbar against a premium alternative, here’s why it’s worth spending the extra cash
- ‘Revolutionary’ Wi-Fi router which can send data up to 10 miles away goes on sale for less than $100 – just make sure you’re happy with the 32Mbps speed
- The Humane Ai Pin Will Become E-Waste Next Week
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010