Epic’s latest tool can animate hyperrealistic MetaHumans with an iPhone


Today, Epic is releasing a new tool designed to capture an actor’s facial performance using a device as simple as an iPhone and apply it to a hyperrealistic “MetaHuman” in the Unreal Engine in “minutes.” The feature, dubbed MetaHuman Animator, was detailed at the Game Developers Conference in March but is now available for developers to try out for themselves. Epic has also released a new video today produced by one of its internal teams to show what the tool is capable of.
While Epic’s short film shows off some impressively subtle facial animation, the big benefit the company is emphasizing is the speed with which MetaHuman Animator produces results. “The animation is produced locally using GPU hardware, with the final animation available in minutes,” the company’s press release reads. That has the potential to not just save a studio money by making performance capture more efficient but also, Epic argues, it could allow them to experiment and be more creative.
“Need an actor to give you more, dig into a different emotion, or simply explore a new direction?” Epic’s press release asks. “Have them do another take. You’ll be able to review the results in about the time it takes to make a cup of coffee.” Facial animation can be applied to a MetaHuman character “in just a few clicks,” Epic says, and the system is even smart enough to animate a character’s tongue based on the performance’s audio.
Performance capture using iPhones has been possible in the Unreal Engine since at least 2020 with the launch of Epic’s Live Link Face iOS app, but now, it’s combined with the high level of detail promised by Epic’s MetaHuman technology. As well as working on the iPhone 12 and up (which is capable of capturing both video and depth data), Epic says MetaHuman Animator can also be used with “existing vertical stereo head-mounted camera [systems] to achieve even greater fidelity.”
Epic says the Blue Dot short film released today should give some idea of what its animation tool is capable of. It was produced by Epic Games’ 3Lateral team and stars actor Radivoje Bukvić delivering a monologue based on a poem by Mika Antić. Although Epic says it’s possible to tweak animation post-capture, it claims “minimal interventions” were made on top of the MetaHuman Animator’s performance capture to achieve these results.
Today, Epic is releasing a new tool designed to capture an actor’s facial performance using a device as simple as an iPhone and apply it to a hyperrealistic “MetaHuman” in the Unreal Engine in “minutes.” The feature, dubbed MetaHuman Animator, was detailed at the Game Developers Conference in March but…
Recent Posts
- Your new favorite teacher might be this AI educator that never loses their patience
- Kia’s next EV is the affordable, long-range EV4 sedan
- Meta’s AI chatbot will soon have a standalone app
- Framework’s Laptop 12 Could Inject New Life Into Budget Portable PCs
- CRKD teamed up with Gibson to make new guitar controllers
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010