The Morning After: The games industry is massive, so why is it shrinking?

Yesterday marked the start of Summer Game Fest, an event to fill the void left by the canceled E3. It’s a gaming industry shindig for developers and publishers to build hype for the titles they’re working on right now. But while the business has never been bigger or more profitable, there’s also a sense the gaming industry is shrinking.
Much of this is because two of the biggest players, Microsoft and Sony, are doing whatever they can to consolidate their power and influence. Both have bought, and are trying to buy, major independent publishers and studios to bolster their own ecosystems. There’s a risk both behemoths will pull up their drawbridges, further splitting an industry already prone to fracture.
But that’s not the only issue, with publishers forcing successful developers to work on titles they have no experience of. The most recent example is Redfall, which was reportedly created by a publisher looking to juice its online-multiplayer profitability boxes. The title was then handed to a team that had built its reputation on tightly crafted single-player experiences and told to get a move on, leading to a critically panned flop.
But that’s just one of many issues facing the gaming industry explored in Jessica Conditt’s State of the Union story leading into Summer Games Fest. If you’re wondering why it feels both like there’s so much possibility, and yet very little at all right now, then it’s well worth checking out.
– Dan Cooper
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United Airlines has announced it will buy 300,000 state-of-the-art in-flight entertainment units for its fleet of planes. The Panasonic Avionics-made units will have 10-inch (economy) or 13-inch (first) 4K OLED screens with Bluetooth built in. Sadly, the rollout of the screens won’t start until 2025, and it’s intended for the international fleet only, at least for now.
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The move has sent Reddit users into turmoil, with more than 3,000 prominent subreddits planning to “go dark” for 48 hours in protest. Reddit CEO Steve Huffman subsequently announced he would address the site’s vast community in an Ask Me Anything (AMA) on Friday, June 9th. Although, interestingly, the terse announcement of the event neglected to mention the consequences for those potentially doomed third-party clients.
'Sonic Superstars' gives classic gameplay another modern makeover
It’ll land pretty much everywhere this fall.
Now, I’m old, cynical and jaded, but it does feel like every two years or so, we get a “back to basics” Sonic the Hedgehog game. You know, one that proudly announces the series will go back to its roots as a side-scrolling action platformer, with a modern twist. Sonic Superstars is the latest, promising a return to side-scrolling action, albeit with more modern graphics and co-op gameplay. Unfortunately, I’m also at the point where I’m fully invested in giving it a go in the hope of rekindling my childhood love of Sega’s Blue Blur.
(OK, I looked, and Sonic Mania was 2017, and Sonic 4 was 2012, so it’s more like a five-year cycle.)
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The long-awaited Spider-Man 2 will be released on October 20th, with pre-orders for the PS5 exclusive opening on June 16th. In it, Peter Parker will team up with Miles Morales, and you can switch between the two characters on the fly. Insomniac Games’ James Stevenson added both protagonists will have their own specific storylines and missions for you to complete. Although given that Parker and Morales share top billing, surely the game should be called 2 Spider-Man, or Spider-Men or 2 Spiders 2 Men, right?
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-games-industry-is-massive-so-why-is-it-shrinking-111503778.html?src=rss
Yesterday marked the start of Summer Game Fest, an event to fill the void left by the canceled E3. It’s a gaming industry shindig for developers and publishers to build hype for the titles they’re working on right now. But while the business has never been bigger or more profitable,…
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