Cyberpunk 2077 has sold more than 13 million copies, despite launch disaster and refunds


Cyberpunk 2077 has already sold more than 13 million copies since its launch two weeks ago, according to the parent company of developer CD Projekt Red.
The sales milestone, revealed in an investor note from CD Projekt S.A. on Tuesday, is a remarkable one considering it accounts for some digital and physical refunds resulting from the game’s messy launch. That metric is counting sales between the game’s release on December 10th through December 20th, the note says.
Selling 13 million copies makes Cyberpunk 2077 one of the bestselling games of the year, though it still lags far behind the top 50 bestselling games of all time and CD Projekt Red’s last big hit, The Witcher 3: Wild Hunt, which has sold more than 28 million copies across all platforms. Still, few games ever sell more than 10 million copies, and to break into the top 50 of all time you need only sell more than 19 million copies (to beat out NES classic Super Mario Bros. 3).
It’s likely Cyberpunk 2077 sales could soar far higher once the studio fixes more of its bugs and the game is rereleased on the PlayStation Store. (Sony pulled the game last week and began processing digital refunds for unsatisfied buyers.)
CD Projekt Red says that it has sold 13 million copies of Cyberpunk through digital and physical distribution channels as of December 20.
This number factors in refunds processed by this point at both retail / digital.
The game had 8m pre-orders prior to launch. pic.twitter.com/ZIg4j9nDeB
— Daniel Ahmad (@ZhugeEX) December 22, 2020
The financial success of the roleplaying game stands in stark contrast with its public perception as a multifaceted failure, a fact that has only intensified criticism of CD Projekt Red and also raised the possibility of a class action lawsuit. That something can be that successful while also being considered a deeply compromised product is also a stunning indictment of the current video game industry and its marketing and preorder model.
Because the studio promised the game would run well on current-generation consoles, it was able to accumulate more than 8 million preorders for Cyberpunk 2077, effectively covering the costs of the game’s nearly decade-long development cycle in single-day sales. Meanwhile, the studio took efforts to allegedly hide the performance of the game on those systems from media outlets ahead of time, according to a report from The New York Times.
Unlike other forms of media, which can often be easily assessed in a standardized format, video games require extensive first-hand experience on a variety of platforms for the full extent of a product’s overall quality to become clear. Without that knowledge ahead of time, millions of people purchased Cyberpunk 2077, only to discover its flaws later once players began posting clips online and assessing the game’s various bugs and performance issues on message boards.
Hence the refund campaign, which was its own whirlwind of controversy after CD Projekt Red revealed it had not hammered out formal refund agreements with its retail partners before advising customers to ask for their money back.
But if there’s any silver lining here, it’s that a project as huge and ambitious and, ultimately, over-hyped as Cyberpunk 2077 is now a teachable moment for customers and developers alike about treating major game releases with more skepticism and requiring more transparency around the quality of a product before placing a preorder.
Cyberpunk 2077 has already sold more than 13 million copies since its launch two weeks ago, according to the parent company of developer CD Projekt Red. The sales milestone, revealed in an investor note from CD Projekt S.A. on Tuesday, is a remarkable one considering it accounts for some digital…
Recent Posts
- One of the best AI video generators is now on the iPhone – here’s what you need to know about Pika’s new app
- Apple’s C1 chip could be a big deal for iPhones – here’s why
- Rabbit shows off the AI agent it should have launched with
- Instagram wants you to do more with DMs than just slide into someone else’s
- Nvidia is launching ‘priority access’ to help fans buy RTX 5080 and 5090 FE GPUs
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010